Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task.
Katja ZibrekElena KokkinaraRachel McDonnellPublished in: SAP (2017)
Keyphrases
- virtual humans
- virtual reality
- virtual environment
- virtual world
- control system
- visual feedback
- virtual training
- embodied agents
- dialogue management
- three dimensional
- computer vision
- social skills
- agent model
- face to face interaction
- force feedback
- virtual characters
- multi party
- augmented reality
- software engineering
- viewpoint