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A Non-prenex, Non-clausal QBF Solver with Game-State Learning.
William Klieber
Samir Sapra
Sicun Gao
Edmund M. Clarke
Published in:
SAT (2010)
Keyphrases
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learning process
reinforcement learning
learning algorithm
online learning
state space
learning games
search space
background knowledge
video games
game design
digital games
mobile games