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A Non-prenex, Non-clausal QBF Solver with Game-State Learning.

William KlieberSamir SapraSicun GaoEdmund M. Clarke
Published in: SAT (2010)
Keyphrases
  • learning process
  • reinforcement learning
  • learning algorithm
  • online learning
  • state space
  • learning games
  • search space
  • background knowledge
  • video games
  • game design
  • digital games
  • mobile games