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What Determines Video Game Use?

Tilo HartmannYounbo JungPeter Vorderer
Published in: J. Media Psychol. Theor. Methods Appl. (2012)
Keyphrases
  • video games
  • learning experience
  • educational games
  • game play
  • game design
  • learning tools
  • game playing
  • computer games
  • game based learning
  • serious games
  • middle school
  • computer aided
  • quest atlantis