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Akzeptanz sozialer virtueller Welten - Eine empirische Studie am Beispiel Second Life.
Danny Pannicke
Rüdiger Zarnekow
Büsra Coskuner
Published in:
GeNeMe (2010)
Keyphrases
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virtual world
virtual environment
virtual reality
social software
web services
expert systems
data mining
machine learning
decision making
immersive environments