Supporting configurability in a mixed-media environment for design students.
Thomas BinderGiorgio De MichelisMichael GervautzGiulio JacucciKresimir MatkovicThomas PsikIna WagnerPublished in: Pers. Ubiquitous Comput. (2004)
Keyphrases
- engineering students
- case study
- design studio
- simulation game
- educational environment
- learning experience
- learning goals
- e learning
- technology mediated
- active participation
- learning outcomes
- engineering design
- intelligent tutoring systems
- learning community
- blended learning
- engineering education
- distance education
- learning activities
- collaborative learning environment
- student learning
- immersive environments
- practical experience
- learning environment
- high school