Adaptive Behavior with User Modeling and Storyboarding in Serious Games.
Sebastian ArnoldJun FujimaAndreas KarstenHarald SimeitPublished in: SITIS (2013)
Keyphrases
- user modeling
- serious games
- adaptive behavior
- virtual environment
- user model
- video games
- educational games
- adaptive hypermedia
- user profiles
- user interface
- information retrieval
- game play
- learning processes
- recommender systems
- computer games
- game design
- recommendation systems
- information filtering
- learning scenarios
- design principles
- databases
- social skills
- learning tools
- learning outcomes
- learning experience
- collaborative filtering
- relevance feedback
- machine learning