Exploring the Learning Efficacy of Students' STEM Education from the Process of Hands-On Practical Experience.
King-Dow SuHsih-Yueh ChenPublished in: ICITL (2023)
Keyphrases
- learning process
- practical experience
- university level
- mobile learning
- web based learning
- elementary school
- educational environment
- critical thinking skills
- formal education
- secondary school
- young students
- information literacy
- higher education
- educational systems
- undergraduate students
- lifelong learning
- problem based learning
- learning community
- hybrid learning
- engineering education
- learning sciences
- distance learning
- e learning
- role play
- learning environment
- classroom teaching
- learning experience
- information and communication technologies
- computer science education
- online learning
- teaching methods
- primary school
- educational settings
- mathematics education
- junior high school
- blended learning
- computer assisted instruction
- student learning
- serious games
- mobile technologies
- distance education
- virtual learning environments
- learning analytics
- educational experiences
- special education
- m learning
- learning activities
- java programming
- learning styles
- active participation
- teacher education
- college students
- science education
- learning objectives
- computer programming
- learning scenarios
- high school students
- learning tools