Exploring Higher Education Teachers' Attitudes Towards Gamification.
Giada MarinensiMarc Romero CarbonellPublished in: GALA (2021)
Keyphrases
- higher education
- attitudes toward
- high school
- blended learning
- technology enhanced
- educational technology
- e learning
- positive attitude
- sixth grade
- statistically significant
- higher education institutions
- online teaching
- web based teaching
- educational contexts
- teaching practices
- learning technologies
- problem based learning
- computer technology
- online learning
- learning management systems
- distance learning
- learning environment
- mobile learning
- hong kong
- college students
- educational process
- learning process
- perceived usefulness
- user experience
- learning in higher education
- computer assisted language learning
- professional development
- instructional strategies
- teacher education
- middle school
- educational resources
- gender differences
- elementary school
- serious games
- learning objects
- information technology
- game design
- foreign language
- teaching methods
- science education
- video games