Parallel Adaptive Octree Carving for Real-time 3D Modeling.
Luciano P. SoaresClément MénierBruno RaffinJean-Louis RochPublished in: VR (2007)
Keyphrases
- real time
- pc cluster
- vision system
- parallel processing
- data structure
- multi threaded
- pipelined architecture
- parallel computation
- real time systems
- parallel implementation
- low cost
- d objects
- data acquisition
- quadtree
- high speed
- computer architecture
- graphics processing units
- parallel programming
- viewpoint
- multiscale
- neural network