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On exploiting Gamification for the Crowdsensing of Air Pollution: a Case Study on a Bicycle-based System.

Michael BoselloGiovanni DelnevoSilvia Mirri
Published in: GOODTECHS (2020)
Keyphrases
  • air pollution
  • air quality
  • traffic volume
  • case study
  • user experience
  • test bed
  • data sets
  • data mining
  • image processing
  • data analysis
  • game design