3D Gaussian Splatting for Real-Time Radiance Field Rendering.
Bernhard KerblGeorgios KopanasThomas LeimkühlerGeorge DrettakisPublished in: ACM Trans. Graph. (2023)
Keyphrases
- real time
- graphics hardware
- volume rendering
- image based rendering
- real time rendering
- high fidelity
- volume visualization
- computer graphics
- texture mapping
- maximum likelihood
- control system
- low cost
- global illumination
- light field
- image rendering
- volume data
- gaussian noise
- gaussian mixture
- gaussian distribution
- d scene
- monte carlo
- vision system
- high speed