A survey of multisensory VR and AR applications for cultural heritage.
Anabela MartoAlexandrino GonçalvesMiguel MeloMaximino BessaPublished in: Comput. Graph. (2022)
Keyphrases
- cultural heritage
- augmented reality
- virtual reality
- digital libraries
- virtual environment
- multimedia
- digital objects
- dublin core
- human computer interaction
- three dimensional
- virtual training
- digital archives
- computer graphics
- virtual museum
- virtual world
- knowledge society
- web based technologies
- heterogeneous collections
- database
- heritage objects
- metadata schemas
- online learning
- machine learning
- databases