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Agility in Serious Games Development with Distributed Teams: A Case Study.
Manuel Oliveira
Heiko Duin
Published in:
WEBIST (Selected Papers) (2007)
Keyphrases
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serious games
game development
design principles
case study
systems development
virtual environment
game engine
computer games
educational games
user interface
game play
game design
distributed teams
software engineering
business process
video games
supply chain
databases
usability testing