A tile/scenario algorithm for real-time 3D environments.
Vaibhav GovilRonald R. MourantPublished in: SIGGRAPH Posters (2005)
Keyphrases
- real time
- improved algorithm
- computational complexity
- cost function
- similarity measure
- learning algorithm
- parallel implementation
- times faster
- detection algorithm
- theoretical analysis
- expectation maximization
- computational cost
- simulated annealing
- convergence rate
- low cost
- np hard
- genetic algorithm
- preprocessing
- high accuracy
- experimental evaluation
- computationally efficient
- dynamic programming
- optimization algorithm
- input data
- clustering method
- classification algorithm
- significant improvement
- memory requirements
- linear programming
- optimal solution
- estimation algorithm
- probabilistic model