Exploring the Impact of Purposeful Board Games in Higher Education.
Naemi LucknerMichael PollakPeter PurgathoferPublished in: HCI (40) (2024)
Keyphrases
- higher education
- board game
- e learning
- online learning
- learning technologies
- learning in higher education
- mobile learning
- distance learning
- perfect information
- hybrid learning
- tertiary education
- blended learning
- learning management systems
- computer games
- open university
- educational process
- corporate training
- game design
- higher education institutions
- learning experience
- open educational resources
- networked learning
- educational contexts
- knowledge practices
- expert systems