Modeling Human Actions in the Cart-Pole Game Using Cognitive and Deep Reinforcement Learning Approach.
Aadhar GuptaMahavir DabasShashank UttraniSakshi SharmaVarun DuttPublished in: SBP-BRiMS (2023)
Keyphrases
- human actions
- reinforcement learning
- action recognition
- spatio temporal
- space time
- human activities
- video sequences
- human motion
- view invariant
- state space
- machine learning
- markov decision processes
- recognition of human actions
- human body tracking
- inverted pendulum
- viewpoint
- activity recognition
- visual features
- action sequences
- dynamic programming
- object recognition
- recognizing human actions
- human object interactions
- decision trees