Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth.
Joël BillieuxMartial Van der LindenSophia AchabYasser KhazaalLaura ParaskevopoulosDaniele ZullinoGabriel ThorensPublished in: Comput. Hum. Behav. (2013)
Keyphrases
- virtual world
- physical world
- virtual environment
- online game
- game playing
- virtual communities
- multi player
- virtual reality
- role playing game
- virtual space
- game based learning
- mixed reality
- american football
- social media
- board game
- depth map
- science learning
- social context
- multi user
- video games
- online learning
- learning process
- face to face interactions
- minimax search