Real-time rendering of raining animation based on the graphics hardware acceleration.
Zhong-Xin FengMin TangJinxiang DongShang-Ching ChouPublished in: CSCWD (2) (2005)
Keyphrases
- real time rendering
- graphics hardware
- image based rendering
- computer graphics
- texture mapping
- d scene
- depth information
- stereo vision
- light field
- view synthesis
- multiple cameras
- image synthesis
- dynamic scenes
- real time
- multi view
- frame rate
- photorealistic
- gpu implementation
- image space
- real scenes
- three dimensional
- computer vision
- depth map
- single image
- viewpoint
- image processing