Frame Sequential Interpolation for Discrete Level-of-Detail Rendering.
Daniel ScherzerMichael WimmerPublished in: Comput. Graph. Forum (2008)
Keyphrases
- cubic spline
- frame buffer
- view interpolation
- frame rate
- linear interpolation
- high quality
- band limited
- ambient occlusion
- computer graphics
- d scene
- photorealistic
- image interpolation
- continuous domains
- interpolation algorithm
- ray tracing
- volume rendering
- discrete space
- computer vision
- high fidelity
- image frames
- reference frame
- video frames
- multiresolution
- image processing