The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game.
Robert CuthbertSelen TürkayRoss BrownPublished in: OZCHI (2019)
Keyphrases
- virtual reality
- virtual world
- game play
- virtual environment
- board game
- augmented reality
- repeated games
- role playing game
- multi player
- video games
- playing games
- virtual space
- imperfect information
- three dimensional
- two player games
- game playing
- computer games
- massively multiplayer online role playing games
- computer graphics
- game theory
- computer poker
- virtual humans
- virtual reality technology
- game design
- game players
- photorealistic
- game mechanics
- computer animation
- boolean games
- card game
- computer vision
- virtual museum
- pure nash equilibria
- human players
- collaborative virtual environments
- multi sensory
- multi user
- visual data mining
- tangible user interface
- minimax search
- nash equilibrium
- educational games
- nash equilibria
- game theoretic