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Pet Empires: Combining Design Thinking, Lean Startup and Agile to Learn from Failure and Develop a Successful Game in an Undergraduate Environment.

Danielly F. O. de PaulaCristiano C. Araújo
Published in: HCI (26) (2016)
Keyphrases
  • design thinking
  • real time strategy games
  • virtual world
  • systems engineering
  • real time
  • game theory
  • real world
  • game engine
  • mobile robot
  • query language
  • software development
  • computer games