Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games.
Diego MonteiroHai-Ning LiangXiaohang TangPourang IraniPublished in: ISMAR (2021)
Keyphrases
- virtual reality
- compression rate
- lossless compression
- compression ratio
- virtual environment
- visual quality
- video compression
- storage requirements
- virtual world
- computer graphics
- three dimensional
- compressed images
- sampling rate
- interactive virtual
- augmented reality
- image quality
- image compression
- virtual museum
- virtual reality technology
- reconstructed image
- collaborative virtual environments
- compression algorithm
- high frequency
- virtual humans
- lossy compression
- multiresolution
- high quality