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"Beat me if I can!" - A Case Study on Human Digital Twin-based Opponents in Rehabilitation Gaming.
Martin Wolfgang Lauer-Schmaltz
John Paulin Hansen
Kathrin Kirchner
Published in:
PETRA (2024)
Keyphrases
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case study
human subjects
educational games
data sets
multi agent
human experts
test bed
digital media
digital technologies
information systems
autonomous agents
activity recognition
computer games
human behavior
multi player