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Moves by taking account into other players in Othello.
Hisashi Handa
Published in:
SCIS&ISIS (2012)
Keyphrases
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board game
evaluation function
temporal difference learning
game playing
game tree
imperfect information
game tree search
computer games
minimax search
temporal difference
game play
game design
fixed point
computer programs
game theory
tree search
urban planning
reinforcement learning
search algorithm