What influences college students to continue using business simulation games? The Taiwan experience.
Yu-Hui TaoChieh-Jen ChengSzu-Yuan SunPublished in: Comput. Educ. (2009)
Keyphrases
- college students
- status quo
- intrinsic motivation
- high school
- learning strategies
- attitudes toward
- computer assisted language learning
- data mining
- decision making
- thinking skills
- computer networking
- business processes
- student satisfaction
- information systems
- computer games
- game playing
- statistically significant
- knowledge management
- decision trees
- e learning
- interpersonal communication