A training system for the MyoBock hand in a virtual reality environment.
Go NakamuraTaro ShibanokiKeisuke ShimaYuichi KuritaMasaki HasegawaAkira OtsukaYuichiro HondaTakaaki ChinToshio TsujiPublished in: BioCAS (2013)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- virtual humans
- virtual world
- computer graphics
- augmented reality
- e learning
- photorealistic
- computer animation
- three dimensional
- virtual space
- real time
- interactive virtual
- pattern recognition
- virtual museum
- multi sensory
- multi view
- visual data mining
- virtual reality technology
- virtual reality environments
- computer generated forces