GameChange(H)er: How Nancy Drew Video Games Build Strong Girls.
Katryna StarksChristian M. JonesMary KatsikitisPublished in: BCS HCI (2014)
Keyphrases
- video games
- middle school
- game play
- computer games
- learning experience
- educational games
- game playing
- game design
- middle school students
- learning tools
- entity relationship
- world class
- commercial games
- game development
- serious games
- game based learning
- game engine
- e learning
- computer supported collaboration
- artificial intelligence