Play to Improve: Gamifying Usability Evaluations in Virtual Reality.
Abhijai MiglaniSairam KidambiPraveen MareguddiPublished in: HCI (41) (2020)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- augmented reality
- virtual humans
- virtual reality technology
- computer animation
- virtual world
- multi sensory
- interactive virtual
- photorealistic
- real time
- visual data mining
- collaborative virtual environments
- virtual training
- virtual space
- video sequences