Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp.
Astrid M. von der PüttenJennifer KlattSimon Ten BroekeRoderick McCallNicole C. KrämerRichard WetzelLisa BlumLeif OppermannJohannes KlattPublished in: Interact. Comput. (2012)
Keyphrases
- augmented reality
- learning games
- multi user
- face to face collaborative learning
- mixed reality
- virtual objects
- virtual reality
- game design
- collaborative learning
- virtual world
- video games
- markerless
- human computer interaction
- molecular structures
- mobile augmented reality
- real scenes
- live video
- promising experimental results demonstrate
- educational games
- computer games
- head mounted display
- computer generated images
- user interface
- e learning
- computer generated imagery
- real environment
- game play
- serious games
- camera tracking
- computer vision
- artificial intelligence