FinCraft: Immersive Personalised Persuasive Serious Games for Financial Literacy Among Young Decision-Makers.
Aldrich RascoJohnny ChanGabrielle PekoDavid SundaramPublished in: HICSS (2020)
Keyphrases
- decision makers
- serious games
- virtual characters
- virtual environment
- decision making
- decision support system
- virtual reality
- game engine
- video games
- decision support
- virtual world
- design principles
- group decision making
- game design
- decision process
- learning scenarios
- risk management
- user preferences
- computer games
- game play
- learning processes
- educational games
- real option
- game development
- return on investment
- context aware
- learning environment
- crisis management
- strategic and tactical
- social skills
- risk assessment
- database design
- data management
- knowledge management
- user interface
- database systems
- multimedia
- e learning