Occurrence of Pseudo-Haptics by Swimming in a Virtual Reality Environment.
Hirooki AokiPublished in: VR (2019)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- virtual world
- virtual humans
- computer graphics
- virtual space
- augmented reality
- virtual reality environments
- virtual reality technology
- photorealistic
- computer animation
- three dimensional
- interactive virtual
- virtual museum
- pattern recognition
- visual data mining
- e learning
- dynamic environments
- real time
- mobile robot
- computer generated forces
- collaborative virtual environments
- force feedback
- simulation environment
- autonomous agents
- human computer interaction
- multi view