Using 360 VR video to improve the learning experience in veterinary medicine university degree.
Esther GuervósJaime J. RuizPablo PérezJuan Alberto MuñozCésar DíazNarciso GarcíaPublished in: HVEI (2019)
Keyphrases
- learning experience
- e learning
- learning tools
- learning outcomes
- learning styles
- mobile learning
- multimedia
- video games
- virtual reality
- learning process
- video data
- learning resources
- video sequences
- assessment tool
- video content
- video frames
- learning situations
- computer based learning
- data mining
- three dimensional
- learning scenarios
- learning technologies
- learning materials
- m learning
- virtual learning environments
- learning opportunities
- virtual environment
- medical expert system