Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation.
Chen MaoSheng Feng QinDavid K. WrightPublished in: Advances in Computer Entertainment Technology (2006)
Keyphrases
- virtual humans
- human emotion
- virtual reality
- virtual environment
- embodied agents
- virtual world
- agent model
- motion capture
- computer graphics
- multi party
- face to face interaction
- dialogue management
- sketch recognition
- virtual training
- social skills
- autonomous agents
- hand held
- data mining technology
- three dimensional
- spatio temporal