Believable NPCs in serious games: HTN planning approach based on visual perception.
Ibrahim M. MahmoudLianchao LiDieter WlokaMostafa Z. AliPublished in: CIG (2014)
Keyphrases
- visual perception
- resource constraints
- serious games
- htn planning
- virtual environment
- virtual world
- video games
- virtual characters
- hierarchical task network
- educational games
- visual attention
- game play
- social skills
- learning scenarios
- learning processes
- ai planning
- design principles
- planning domains
- learning experience
- artificial intelligence
- learning tools
- planning problems
- case study