Playing a FPS Doom Video Game with Deep Visual Reinforcement Learning.
Adil KhanFeng JiangShaohui LiuIbrahim OmaraPublished in: Autom. Control. Comput. Sci. (2019)
Keyphrases
- video games
- reinforcement learning
- game playing
- computer games
- learning experience
- game players
- game play
- game design
- real time
- educational games
- playing games
- reinforcement learning algorithms
- visual information
- state space
- serious games
- learning algorithm
- model free
- frame rate
- visual features
- function approximation
- high speed
- learning tools
- low level
- learning process
- multi agent
- low cost
- game based learning
- e learning
- video sequences
- high level
- case study
- imperfect information
- commercial games