15, 000 video games in the library Challenges in the dissemination of interactive digital objects.
Élodie BertrandLouise FauduetJean-Philippe HumblotPublished in: iPRES (2017)
Keyphrases
- video games
- digital objects
- digital libraries
- cultural heritage
- educational games
- learning experience
- computer games
- digital collections
- game play
- user interaction
- metadata
- game playing
- game design
- learning tools
- serious games
- database
- computer supported collaboration
- digital content
- digital preservation
- commercial games
- game development
- design principles
- video data
- long term
- data model
- search engine
- databases