A foray into the use of serious games in controlled research on crisis management.
Michael E. StisoAslak Wegner EideAntoine PultierPublished in: ISCRAM (2015)
Keyphrases
- serious games
- crisis management
- decision makers
- virtual environment
- social media
- management system
- situation awareness
- emergency management
- computer games
- educational games
- design principles
- video games
- learning processes
- decision making
- learning scenarios
- intrusion detection
- video conferencing
- reinforcement learning
- information fusion
- decision support
- software development
- software engineering
- critical infrastructure
- information technology