Empowering students through digital game authorship: Enhancing concentration, critical thinking, and academic achievement.
Ya-Ting Carolyn YangChao-Hsiang ChangPublished in: Comput. Educ. (2013)
Keyphrases
- critical thinking
- digital games
- learning strategies
- blended learning
- problem based learning
- professional development
- online course
- online discussion
- instructional design
- content analysis
- computer mediated
- science education
- undergraduate students
- game based learning
- learning environment
- higher education
- online learning
- distance learning
- post test
- language learning
- student learning
- computer assisted instruction
- control group
- active learning
- case study
- virtual learning environments
- open ended
- game play
- educational technology
- serious games
- educational games
- e learning
- distance education
- learning management systems
- statistically significant
- learning experience
- mobile devices