Snapchat streaks: How adolescents metagame gamification in social media.
Dayana HristovaJoseph DumitAndreas LieberothThomas SluneckoPublished in: GamiFIN (2020)
Keyphrases
- social media
- social media data
- social networks
- social networking
- user experience
- user generated content
- online social networks
- databases
- social interaction
- serious games
- online forums
- infrared
- image segmentation
- game design
- machine learning
- low contrast
- public opinion
- social media sites
- real time
- social media platforms
- game mechanics