Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education.
Jon A. PrestonBriana B. MorrisonPublished in: Trans. Edutainment (2009)
Keyphrases
- service oriented
- digital games
- mobile learning
- serious games
- interactive learning
- web based learning
- learning process
- learning games
- learning community
- university level
- technology enhanced learning
- e learning
- lifelong learning
- highly dynamic
- secondary school
- distance learning
- role play
- workflow management
- learning theories
- elementary school
- web services
- learning sciences
- hybrid learning
- game design
- mobile technologies
- video games
- educational technology
- educational games
- service selection
- lightweight
- online learning
- game based learning
- mobile games
- games based learning
- quest atlantis