Iterative design of an augmented reality game and level-editing tool for use in the classroom.
Farjana Z. EishitaKevin G. StanleyRegan L. MandrykPublished in: GEM (2014)
Keyphrases
- augmented reality
- learning games
- tangible interaction
- mixed reality
- virtual objects
- user interface
- promising experimental results demonstrate
- markerless
- virtual reality
- design tools
- real environment
- design process
- multi user
- real scenes
- molecular structures
- game play
- design space
- video games
- learning platform
- human computer interaction
- live video
- collaborative learning
- computer vision