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Routing (un-) splittable flow in games with player-specific affine latency functions.
Martin Gairing
Burkhard Monien
Karsten Tiemann
Published in:
ACM Trans. Algorithms (2011)
Keyphrases
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game play
imperfect information
repeated games
game theory
network topology
response time
two player games
video games
board game
game design
nash equilibria
boolean games
multi player
game players
serious games
affine transformation
computer games
routing protocol
domain specific