A gamification requirements catalog for educational software: results from a systematic literature review and a survey with experts.
Mariana Maia PeixotoCarla T. L. L. SilvaPublished in: SAC (2017)
Keyphrases
- literature review
- educational software
- requirements engineering
- serious games
- case study
- computer games
- fuzzy theory
- software design
- information systems development
- public libraries
- current issues
- artificial intelligence
- design science
- design principles
- user experience
- virtual environment
- web services
- information systems