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On the evocative power and play value of a wearable movement-to-sound interaction accessory in the free-play of schoolchildren.
Andrea Rosales
Sergio Sayago
Juan Pablo Carrascal
Josep Blat
Published in:
J. Ambient Intell. Smart Environ. (2014)
Keyphrases
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human computer interaction
power consumption
databases
machine learning
search engine
social networks
augmented reality
music composition