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On the evocative power and play value of a wearable movement-to-sound interaction accessory in the free-play of schoolchildren.

Andrea RosalesSergio SayagoJuan Pablo CarrascalJosep Blat
Published in: J. Ambient Intell. Smart Environ. (2014)
Keyphrases
  • human computer interaction
  • power consumption
  • databases
  • machine learning
  • search engine
  • social networks
  • augmented reality
  • music composition