Enabling agile rapid product development in K12 classrooms by enhancing an educational exoskeleton.
Tobias M. SchifferleNina KolleggerPublished in: FabLearn/MakeEd (2021)
Keyphrases
- product development
- software development
- development process
- learning sciences
- product design
- life cycle
- instructional technology
- mathematics education
- software industry
- educational technology
- lower extremity
- design process
- mass customization
- engineering design
- educational games
- early phase
- project management
- distance education
- software engineering
- design tools
- case study
- public schools
- learning technologies
- development cycle
- e learning
- learning environment
- software projects
- professional development
- computer technology
- computer aided
- world wide
- blended learning
- learning styles
- image analysis
- relational databases
- multimedia