A Bibliometric Analysis of Digital Game-Based Language Learning to Support Future Language Learning.
Agus Purnomo Ahmad PutikadyantoGamal Kusuma ZamahsariMohammad ThohaPublished in: SIET (2022)
Keyphrases
- language learning
- mobile learning
- vocabulary learning
- foreign language
- language acquisition
- computer assisted language learning
- mobile assisted language learning
- technology enhanced
- english language
- computer mediated communication
- english learning
- learning experience
- learning games
- learning tools
- theoretical framework
- mobile devices
- chinese language
- language learners
- case study