Design guidelines for developing customised serious games for Parkinson's Disease rehabilitation using bespoke game sensors.
Ioannis Theoklitos ParaskevopoulosEmmanuel TseklevesCathy M. CraigCaroline WhyattJohn CosmasPublished in: Entertain. Comput. (2014)
Keyphrases
- serious games
- educational games
- design guidelines
- design principles
- game play
- video games
- game engine
- game design
- computer games
- design issues
- game based learning
- virtual environment
- game development
- learning tools
- learning scenarios
- interface design
- digital games
- user interface
- social skills
- databases
- design decisions
- human computer interaction
- data model
- instructional design
- design process
- knowledge discovery
- real world