Optimizing 360° Video Streaming to Head-Mounted Virtual Reality.
Ching-Ling FanCheng-Hsin HsuPublished in: PerCom Workshops (2018)
Keyphrases
- virtual reality
- video streaming
- head mounted
- augmented reality
- virtual environment
- eye tracking
- video streams
- peer to peer
- eye tracker
- video quality
- low complexity
- computer graphics
- virtual objects
- three dimensional
- virtual world
- eye movements
- user experience
- video content
- multiresolution
- virtual reality technology
- gaze estimation
- high quality
- head motion
- video data
- user interaction
- image retrieval
- virtual reality environments