Social and physical interactive paradigms for mixed-reality entertainment.
Adrian David CheokKeng Soon TehTa Huynh Duy NguyenTran Cong Thien QuiShang Ping LeeWei LiuCheng Chen LiDiego J. DíazClara Boj TovarPublished in: Comput. Entertain. (2006)
Keyphrases
- mixed reality
- virtual space
- augmented reality
- distance learning
- virtual world
- computer generated imagery
- intelligent environments
- learning games
- digital museum
- real environment
- real world
- multimedia
- physical world
- learning process
- virtual environment
- expert systems
- virtual reality
- three dimensional
- video games
- high fidelity
- image processing
- e learning