Nusantarian: Development of Gamification-Based Badut Temple Educational Tourism Applications on Android.
Yusuf Gladiensyah BihandaAgi Putra KharismaMahardeka Tri AnantaPublished in: SIET (2022)
Keyphrases
- software engineering
- tourism industry
- educational systems
- lifelong learning
- mobile applications
- serious games
- case study
- online distance learning
- sustainable development
- learning technologies
- user experience
- e learning
- development environment
- distance education
- economic development
- pilot project
- information and communications technology
- virtual environment